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#12033574 Feb 05, 2016 at 10:46 AM · Edited 2 years ago
Webmaster
33 Posts
Here you can post your setups for LUI Aura. Simply copy the code and then open LUI in game and click the Import button. It will automatically pull the code from your clipboard without having to paste any code in.

To Export, simply select the group you want to Export and click Export then paste the code here.

Please use the [ Spoiler] [/spoiler] tag to keep things from being exceedingly long.
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#12033575 Feb 05, 2016 at 10:46 AM · Edited 2 years ago
Webmaster
33 Posts
  • Swift Foxx Buffs Bar

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Subzones","continentId":91,"parentZoneId":0,"id":0}],"colorIndicatorHeight":5,"posY":324,"auraType":"Buff","actionsets":[true,true,true,true],"spells":[{"enable":true,"class":"Stalker","stacks":1,"time":0.0860000029206,"priority":9,"children":[],"showStacks":false,"durationOverlay":true,"icon":"Icon_SkillStalker_Blood_Thirst","threshold":0,"tooltip":"Bloodthirst\nClass: Stalker\nIncreases Damage Dealt by 8%.","name":"Bloodthirst","important":true,"timer":0,"durationText":false,"exists":false,"duration":20},{"enable":true,"class":"Spellslinger","stacks":1,"time":0,"priority":9,"children":[],"showStacks":false,"durationOverlay":true,"icon":"Icon_SkillSpellslinger_void_pact","threshold":0,"tooltip":"Void Pact\nClass: Spellslinger\nIncreases Assault and Support Power by 12%.","name":"Void Pact","important":true,"timer":0,"durationText":false,"exists":false,"duration":10},{"enable":true,"class":"Medic","stacks":1,"time":0.0460000038147,"priority":7,"icon":"Icon_SkillAMP_AMP_CriticalChance_Buff","showStacks":false,"important":true,"tooltip":"Critical Priority\nClass: Medic\nIncreases Critical Hit Chance by 6%.","threshold":0,"children":[],"name":"Critical Priority","durationText":false,"timer":0,"durationOverlay":true,"duration":8,"exists":false},{"enable":true,"class":"Warrior","stacks":1,"time":0,"priority":8,"icon":"Icon_SkillWarrior_Power_Link","showStacks":false,"important":true,"tooltip":"Power Link\nClass: Warrior\nIncreases Damage Dealt by 8% and Armor Pierce by 6%.","threshold":0,"children":[],"name":"Power Link","durationText":false,"timer":0,"durationOverlay":false,"duration":0,"exists":false},{"enable":true,"class":"Spellslinger","stacks":2,"time":6,"priority":6,"children":[],"showStacks":false,"durationOverlay":true,"icon":"Icon_SkillEsper_Dislodge_Essence","threshold":0,"tooltip":"Pyrokinetic Flame\nClass: Esper\nIncreases Assault and Support Power by 6%.","name":"Pyrokinetic Flame","important":true,"timer":0,"durationText":false,"exists":false,"duration":10},{"enable":true,"class":"Medic","stacks":1,"time":0.062000002712,"priority":9,"children":[],"showStacks":false,"important":true,"icon":"Icon_SkillMedic_empowerprobe","threshold":0,"tooltip":"Empowering Probes\nClass: Medic\nIncreases Damage Dealt and Outgoing Healing by 5%.","name":"Empowering Probes","durationOverlay":true,"timer":0,"durationText":false,"exists":false,"duration":18},{"enable":true,"class":"Engineer","stacks":1,"time":3.1910002231598,"priority":9,"children":[],"showStacks":false,"durationOverlay":true,"icon":"Icon_SkillEngineer_Volatile_Injection","threshold":0,"tooltip":"Volatile Injection\nClass: Engineer\nIncreases Multi-Hit Severity and Glance Chance by 8%.","name":"Volatile Injection","important":true,"timer":0,"durationText":false,"exists":false,"duration":20},{"enable":true,"class":"None","stacks":2,"time":6,"priority":0,"children":[],"showStacks":false,"tooltip":"Stuffed!","icon":"icon_stuffed","threshold":0,"important":false,"name":"Stuffed!","durationOverlay":true,"timer":0,"durationText":false,"exists":false,"duration":10},{"enable":true,"class":"None","stacks":2,"time":6,"priority":0,"children":[],"showStacks":false,"tooltip":"Provides 8% extra movement speed","icon":"icon_potion","threshold":0,"important":false,"name":"Flask of Speed","durationOverlay":true,"timer":0,"durationText":false,"exists":false,"duration":10},{"enable":true,"duration":0,"stacks":1,"time":0,"priority":6,"children":[],"showStacks":false,"durationOverlay":false,"tooltip":"Increases Damage Dealt and Outgoing Healing by 4%","threshold":0,"important":false,"name":"Tactician","exists":true,"timer":16249129,"durationText":false,"class":"Esper","icon":"Icon_SkillEnergy_UI_srcr_spatialdistortion"},{"class":"Warrior","children":[],"durationText":false,"showStacks":false,"enable":true,"tooltip":"Defense Grid\nClass: Warrior\nReduces Damage Taken by 21%\nTier 4: Increase Deflect Chance by 2.5%","durationOverlay":true,"important":true,"threshold":0,"stacks":2,"exists":false,"time":6,"name":"Defense Grid","priority":10,"icon":"Icon_SkillWarrior_Defense_Grid","duration":10},{"enable":true,"class":"Engineer","stacks":1,"time":0.0830000042915,"priority":10,"children":[],"durationText":false,"important":true,"tooltip":"Recursive Matrix\nClass: Engineer\nIncreases Deflect Chance by 5% and CC Resiliance by 20%","threshold":0,"exists":false,"name":"Recursive Matrix","durationOverlay":false,"timer":0,"showStacks":false,"icon":"ClientSprites:Icon_SkillEngineer_Recursive_Matrix","duration":9.9100008010864}],"alpha":{"missing":0,"active":100},"count":0,"runtime":{"run":false},"sortBy":"Priority","name":"Buffs","locked":true,"colorIndicator":"Class","showWhen":"active","visibility":{"infight":true,"combat":true,"group":false,"raid":true,"solo":false,"pvp":false},"spacing":3}}



  • Swift Foxx Debuff Bar


{"export":"bar","setting":{"direction":"Right","enable":true,"duration":{"overlayType":"Radial","font":"CRB_Button","posY":0,"posX":0,"align":"Center","overlayColor":{"a":160,"r":0,"g":0,"b":0},"overlayDirection":"Invert","color":{"a":255,"r":255,"g":255,"b":255}},"targets":{"neutral":false,"boss":false,"friendly":false,"hostile":true},"unit":"Target","stacks":{"color":{"a":255,"r":255,"g":255,"b":255},"font":"CRB_FloaterSmall","posY":0,"posX":0},"spacing":3,"interval":1000,"size":45,"zones":[{"strName":"Datascape: All Subzones","continentId":52,"id":0,"parentZoneId":98},{"strName":"Genetic Archives: All Subzones","continentId":67,"id":0,"parentZoneId":147},{"strName":"Initialization Core Y-83: All Subzones","continentId":91,"id":0,"parentZoneId":0}],"posX":-312,"posY":269,"auraType":"Debuff","actionsets":[true,true,true,true],"spells":[{"enable":true,"duration":10,"stacks":2,"time":6,"priority":9,"children":[],"durationText":false,"durationOverlay":false,"icon":"Icon_SkillSpellslinger_magic_missile","threshold":0,"class":"Spellslinger","name":"Arcane Missiles","showStacks":false,"timer":0,"important":true,"exists":false,"tooltip":"Arcane Missiles\nClass: Spellslinger\nIncreases Magic Damage Taken by 10%."},{"enable":true,"class":"Medic","stacks":1,"time":0.1270000040531,"priority":6,"icon":"Icon_SkillMedic_Fissure","durationText":false,"tooltip":"Fissure\nClass: Medic\nIncreases Technology Damage Taken by 10%.","durationOverlay":false,"threshold":0,"children":[],"exists":false,"important":true,"timer":0,"showStacks":false,"duration":10,"name":"Fissure"},{"enable":true,"duration":11.000000953674,"stacks":1,"time":7.6360001564026,"priority":6,"children":[],"durationText":false,"durationOverlay":false,"icon":"Icon_SkillEngineer_BioShell","threshold":0,"class":"Engineer","name":"Bio Shell","showStacks":false,"timer":16135135,"important":true,"exists":true,"tooltip":"Bio Shell\nClass: Engineer\nReduces Technology Mitigation by 6%."},{"enable":true,"duration":7.0000004768372,"stacks":1,"time":4.7260003089905,"priority":10,"icon":"Icon_SkillEnergy_UI_srcr_elctrcshck","durationText":false,"durationOverlay":false,"children":["Razor Disk"],"threshold":0,"class":"Esper","name":"Telekinetic Storm","showStacks":false,"timer":0,"tooltip":"Telekinetic Storm\nClass: Esper\nDeflect Chance is reduced by 5.0%.","exists":false,"important":true},{"enable":true,"duration":10,"stacks":1,"time":0.0830000042915,"priority":10,"children":[],"durationText":false,"durationOverlay":false,"icon":"Icon_SkillMind_UI_espr_phbmve","threshold":0,"class":"Esper","name":"Haunt","showStacks":false,"timer":0,"important":true,"exists":false,"tooltip":"Haunt\nClass: Esper\nReduces Magic Mitigation by 6%."},{"enable":true,"class":"Warrior","stacks":1,"time":0.2070000171661,"priority":6,"icon":"Icon_SkillPhysical_UI_wr_slap","durationText":false,"tooltip":"Smackdown\nClass: Warrior\nReduces Physical Mitigation by 6%.","durationOverlay":false,"threshold":0,"children":[],"exists":false,"important":true,"timer":0,"showStacks":false,"duration":10,"name":"Smackdown"},{"enable":true,"duration":8,"stacks":1,"time":3.7840001583099,"priority":9,"children":[],"durationText":false,"durationOverlay":false,"icon":"Icon_SkillStalker_Punish","threshold":0,"class":"Stalker","name":"Punish","showStacks":false,"timer":0,"important":true,"exists":false,"tooltip":"Punish\nClass: Stalker\nIncreases Physical Damage Taken by 10%."},{"important":false,"children":[],"durationText":false,"showStacks":false,"enable":true,"duration":10,"durationOverlay":false,"tooltip":"Unsteady Miasma\nClass: Engineer\nFoe's attacks have 25% increased chance to be Deflected.","threshold":0,"stacks":2,"time":6,"name":"Unsteady Miasma","exists":false,"priority":7,"icon":"Icon_SkillEngineer_Give_Em_Gas","class":"Engineer"},{"enable":true,"class":"Engineer","stacks":1,"time":5.6240000724792,"priority":10,"icon":"Icon_SkillEngineer_Particule_Ejector","showStacks":false,"important":true,"duration":6.0000004768372,"threshold":1150,"children":["Menacing Strike"],"name":"Particle Ejector","durationText":false,"timer":0,"tooltip":"Particle Ejector\nClass: Engineer\nReduces Mitigation by 4%.","exists":false,"durationOverlay":false},{"showStacks":false,"enable":true,"tooltip":"Razor Storm\nClass: Stalker\nTier 8: Recuces Strikethrough by 10%","class":"Stalker","threshold":0,"important":true,"name":"Razor Storm","icon":"Icon_SkillShadow_UI_SM_envelop","durationOverlay":true,"priority":7,"children":[],"durationText":false}],"alpha":{"missing":0,"active":100},"name":"Debuffs","runtime":{"run":false},"sortBy":"Priority","count":0,"colorIndicatorHeight":5,"colorIndicator":"Class","showWhen":"active","visibility":{"infight":true,"combat":false,"group":false,"raid":true,"solo":false,"pvp":false},"locked":true}}
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